CHAPTER I
INTRODUCTION
This
chapter presents the introduction that consists of background, problem
statement, objective of the research, significant of the research and scope of
the research.
A. Background
There are four language skills namely: listening, speaking,
writing and reading. To achieve the four skills, it is important to master
language components namely : vocabulary, grammar, and pronunciation.
One of the language
components that holds an important role is vocabulary. We can see that in
speaking skills, the student cannot speak English because they have limited
vocabulary. In reading and listening skills, the student cannot understand what
they read and listen, because they lack vocabulary. Wilkins in Widiastuty (1997
: 111) states that the fact is without grammar very little can be conveyed,
without vocabulary, nothing can be conveyed.
Vocabulary is one of the important things in learning English.
Learning vocabulary for young learner is fundamental because the ability of
students to learn English especially to read as well as to comprehend the
subject is determined by vocabulary competence if the learners have no or lack
vocabulary and the ability to communicate and to convey their need could not be
established.
Beside
that, vocabulary is one of the important elements in building up English. It is
impossible to express our ideas, emotion, feeling, and desire without
vocabulary. The mastery of vocabulary becomes very essential for the students
to learn a language, whether as a second language or as a foreign language.
Rita (1994)
CHAPTER II
REVIEW OF
RELATED LITERATURE
This
chapter presents review of related literature dealing with some related
research findings, some pertinent ideas, resume, theoretical framework and
hypothesis.
A. Previous
Related Research Findings
Some researchers have conducted research related to the teaching
of vocabulary which are cited briefly below :
Sarlotha (1997) conclude that the game made the students easier to
memorize and understand the vocabulary presented by applied vocabulary games
teaching, the games motivated students improving their vocabulary and
practicing English and vocabulary teaching through game is one of a good
technique.
Jumiaty (2003) concludes that the use of pocket cards as teaching
materials is useful to help the students in improving their vocabulary mastery.
Nurmiaty (2004) conclude that the use of whispering game as
technique in teaching, especially in teaching vocabulary is very effective in improving the vocabulary
achievement of the second years students of SLTP Negeri Makassar.
Widya Widiastuty (2004) concludes that word guessing game is
invaluable as they given students a break and allow them to practice language
skill.
Hasram (2008) emphasizes that through the outburst game, learners
can practice and internalize vocabulary extensively.
Based
on the finding above, the researcher can concluded that English will be an
interesting subject if the teacher create an interesting class too. So the
teachers
CHAPTER III
RESEARCH METHOD
This
chapter presents method of the research, research design, variable of the
research, population and sample, instrument of the research, technique of data
collection and technique of data analysis.
A. Research Design.
This research employed pre-experimental
with one group pre-test (O1) and post-test design (O2). It aimed at finding out
whether Noughts and Crosses game improve the students’ vocabulary or not. The
comparison between the pre-test and post-test scores determined the success of
the treatment . On the treatment (X), the researcher taught vocabulary by using
Noughts and Crosses game.
The design can be
described as follows :
|
( Gay, 1981 : 225 )
B. Variable of The Research.
This
research has two variables, they were :
- Independent variable was the use of Noughts and Crosses game.
- Dependent variable was students’ English vocabulary achievement.
CHAPTER IV
FINDING AND
DISCUSSION
This
chapter particularly presents the findings of the research and its discussion.
The finding of the research consists of the description of the result of data collected
through the test and the discussion covers the details interpretation of the
findings.
A. Findings
This findings of this research
deal with the students’ scores of pre-test and post-test, the frequency and
rate percentage of the students’ score, the mean scores and standard deviation
of pre-test and post-test, the t-test value, and hypothesis testing. These
findings are described as follows :
a.
The rate percentage of students’ scores.
Table
1. The rate percentage of the pre-test
No
|
Classification
|
Score
|
frequency
|
Percentage
|
||
1
2
3
4
|
Very Good
Good
Fair
Poor
Very Poor
|
91 – 100
76 – 90
61 – 75
51 – 60
Less than 50
|
3
6
7
5
9
|
10 %
20 %
23.33 %
16.67 %
30 %
|
Table 1 above shows the percentage and frequency of the students’
pre-test. There were 3 (10 %) out of 30 students got very good scores, 6 (20 %)
students got good scores, 7 (23,33 %) students got fair scores, 5 (16,67 %) got
poor scores and 9 (30 %) students got very poor. From the result it can be
concluded that the students’ vocabulary achievement on pre-test ranges from
very good to very poor.
CHAPTER V
CONCLUSION AND SUGGESTION
This chapter deals with two
sections, the first section contains conclusion based on the research findings
and discussion. The second section contains suggestion based on the
conclusions.
A. Conclusion
Based
on the research findings and discussion in the previous chapter, the researcher
puts toward conclusion as follows:
There
is significant difference between the result of the pre test and post test of
the students’ score who are taught by using noughts and crosses game. It can be seen through the mean score of
pre-test was 64.273 and it was classified as ‘fair’ score while the mean score
of post-test was 76.333 and it was classified as ‘good’ score and the result of
t- test value was greater than the t-table value (8.894 > 2.045). Furthermore,
the use of sequence word game is interesting to the students. So, they are
motivated to learn vocabulary.
Then,
this led to the conclusion that the use of noughts and crosses game is
effective and applicable in teaching vocabulary. It obviously, seems that there
was improvement in students’ vocabulary mastery after the treatment was given.
Noughts and crosses game is one of the various teaching strategies that work
under the students’ achievement and their social relationship.
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